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Call Of Duty: Advanced Warfare on Xbox 360
Call of Duty: Advanced Warfare is a first-person shooter based game. The game came out on November 4, 2014 for Xbox One, Xbox 360, PlayStation 3, and PlayStation 4. It is the eleventh major release in the Call of Duty series. My goal is to provide information about the game to help you make a decision whether or not to buy the game.
My reaction to the Xbox 360 version when I played the game captured my attention to all the gameplay. The smooth transitions of the game provide a comfortable backstory. At the beginning of the game it shows you how to reload your weapon which is by pressing the X button on the controller. You can also switch between your primary and secondary weapon by pressing the Y button on the controller. When you hold the X button then you are able to pick up a weapon as long as you are standing over it.
To shoot just hold on to the right trigger (RT) for rapid fire or just press it once at a time for single shot. The developers of this game want to make it realistic so they limit the amount of ammo that you have available. Thought these missions you might encounter harder enemies, but they also drop weapons or ammo for you to use.
As for every game there is a flaw or some sort of difficulty with it. Some parts of the game were unclear for me such as the controls in Mission 13 where you have to pilot a jetfighter with missiles and a machine gun. Another part of the game that was unclear was where you had to sneak into Jonathan Irons, CEO of Atlas Corporation, buildings and steal certain files. This mission was particularly hard, because you had to hide from movement seeking drones that are programmed to kill you.
This game has its pros and cons, and is full with suspense such as revealing the truth behind Jonathan Irons. I would recommend this game to everyone of my friends and people who like action and adventure. It also has very good transitions and movement through the game. It has amazing graphics and would give this game around a 4.5 out of 5 stars based on transitions, movement, understandability, and ability to provide a good backstory that is incorporated within the game.
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